Description         &H&y&p&e&r&s&p&a&c&e &A&r&e&n&a [2-4 Player]
Description         ---------------------------------------------
Description         
Description         A huge map designed for advanced players.  Dispersed but resource-rich pockets encourage hyperspacing.  The starting fleet includes, 3 Workers and 1 Processor.
Description         
Description         This map and its background are from the original Relic Map "Hyperspace Arena", ported directly from Homeworld. Thanks to /Downslope\ for his insistence.
Description         
Description         SETTINGS: Injections off, Crates off.
Description         HW:C Port: Dylov (dylov@ntlworld.com)
Description         VERSION: 1.1 (28th October 2000)


Font            Arial_b12.hff
Color           255, 200, 0
DropShadow      Yes

; DEFAULT SETTINGS:
;type.flag                      BIT1     ; destroy mothership
;type.flagNeeded                BIT1     ; FLAG: destroy mothership

;type.flag                      BIT2     ; capture capital ship
;type.flagNeeded                BIT2     ; FLAG: capture capital ship

type.flag                      BIT3     ; research
type.flagNeeded                BIT3     ; FLAG: research

;BIT4 = bounties - Obselete!

;type.flag                      BIT5     ; enable harvesting
;type.flagNeeded                BIT5     ; FLAG: enable harvesting

;type.flag                      BIT6     ; resouce injections
;type.flagNeeded                BIT6     ; FLAG: resource injections

;type.flag                      BIT7     ; resouce lump sum
type.flagNeeded                BIT7     ; FLAG: resource lump sum

;BIT8 = password protected - only let the user change this

;type.flag                      BIT9     ; unit caps
;type.flagNeeded                BIT9     ; FLAG: unit caps

;type.flag                      BIT10    ; fuel burn
;type.flagNeeded                BIT10    ; FLAG: fuel burn

;type.flag                      BIT11    ; allied victory
;type.flagNeeded                BIT11    ; FLAG: allied victory

;type.flag                      BIT12    ; crates
type.flagNeeded                BIT12    ; FLAG: crates

;type.flag                      BIT13    ; carrier only
;type.flagNeeded                BIT13    ; FLAG: carrier only

;type.flag                      BIT14    ; hyperspace
;type.flagNeeded                BIT14    ; FLAG: hyperspace

type.numComputers              0
type.startingFleet             1
type.bountySize                3        ; turn off bounties (3 = off)
type.startingResources         2
;type.resourceInjectionInterval 10000
;type.resourceInjectionsAmount  2000
;type.resourceLumpSumTime       19200
;type.resourceLumpSumAmount     2000
